Sponsor: Get 10% off Squarespace purchases (https://geni.us/BqEpf) This video goes through the very top-level basics of how videos work. Most of the discussion is hardware-agnostic, talking about video encode, decode, and compression. At GN, none of us are experts in these topics (and they exit our usual coverage spectrum), so graphics engineer Tom Petersen will be joining to help provide the foundational knowledge as a part of our educational series of engineering discussions. Towards the end, he talks about the hardware-level choices that affect media processing. This is the last of our series of 3 videos with Tom Petersen. Check the others below, and check back for videos with other engineers later! Watch our educational video on graphics/video drivers and game optimization: https://www.youtube.com/watch?v=Qp3BGu3vixk Watch the video on Simulation Time Error & Presentmon: https://www.youtube.com/watch?v=C_RO8bJop8o The best way to support our work is through our store: https://store.gamersnexus.net/ Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus TIMESTAMPS 00:00 - Video is Complicated 02:07 - Basics of a Block Diagram & Media Hardware 04:51 - Basics of Colors, Pixels, & Media Format Formula 08:08 - Encoding, Compression, & The Human Eye 12:32 - Spatial & Temporal Redundancy 15:00 - Frequency Quantization 18:07 - Symbol Coding & Bit Reduction 20:18 - Intel's Specific Hardware for Media ** Please like, comment, and subscribe for more! ** Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage. Follow us in these locations for more gaming and hardware updates: t: http://www.twitter.com/gamersnexus f: http://www.facebook.com/gamersnexus w: http://www.gamersnexus.net/ Steve Burke: Host Vitalii Makhnovets: Video Editing ft. Tom Petersen, Intel Engineer (Guest)